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Post by Admin on Jul 26, 2015 14:01:02 GMT -5
Magic and You One of the most revolutionary technological inventions that the scientists of Novus has made to date is Magix™*. Although its name might imply supernatural forces, its creation and use is dependent entirely upon technology. Magic is not made from thin air; rather, all power gained from it must come from inside the user’s body, whether it be their natural functions or genetic implants. Magic code is inserted into the user’s jack in order to allow usage, but each code is only good for one use. *NOTE: Magix is the Brand Name used for legally distributed magic code. Although magic allows its users to supercede human abilities, this power comes at a cost. Although used frequently in the lives of many citizens, magic is classified as a drug due to its addictive qualities. Use of magic brings not only the intended power boost, but also a rush of euphoria. In order to use magic repeatedly, users must have a prescription from the government or obtain the codes through other illegal means. Black market magic is frequently distributed throughout the slums and other areas of Novus, but comes with higher risk of addiction and chances of backfiring upon the user or infecting their NUIP. While magic from the black market may come at a cheaper price or offer more power, the risk is often not worth the reward. Because magic draws its power from the body and pushes it beyond its limits, frequent use of magic is strongly discouraged as it can lead to severe body damage and in extreme cases, death. Users can have extraneous materials to help them with the side effects of overuse ( ie. Water Users carrying water bottles ), but the source must still come from the User’s body ( meaning the User would need to drink the water, they can’t just draw it directly from the bottles ). The government recommended dosage of Magix™ is no more than three a day as a maximum, as this amount of heavy usage can begin to build addiction. While Magix™ comes in single doses per stick for citizens to disencourage abuse, black market dealers often will sell multiple doses per one stick. Secret Police may also legally use multidose sticks of Magix™, but are still subject to the negative effects of overuse. The government of Novus is not responsible for predicting healthy amounts of black market magic. Please consult your physician if you believe Magix™ is right for you. - Flu like symptoms
- Depression
- Anxiety
- Fever
- Muscle Pains
- Mood Swings
- Irritability
- Fatigue
- Vomiting
- Hemorrhages
- Paranoia
- Hallucinations
- Organ Failure
- Seizures
- Coma
- Death
[/ul][/ul] Buy yours today!
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Post by Admin on Jul 26, 2015 14:05:31 GMT -5
► TYPES OF MAGIC ◄
* magic logo designs credit to Lills, rendering credit to Glaz. There are five main types of magic, both government issued and black market, each with their own individual subsets. These main types are Fire, Water, Earth, Air, and Physical- with their respective subsets being Light, Ice, Plant, Lightning, and Acid. It is possible further types of magic may be discovered in the future, but these ten are what the scientists of Novus have thus far invented. Each element and subset has its own unique logo, which citizens use to help them identify the type of code they have purchased. These logos may sometimes appear around the user when the magic is in use as well, depending on the code purchased. Users may switch between types and subsets interchangeably, unless they are a Scavenger, in which they may only use the type of magic that was last used before their NUIP ceased functioning. FIREFire magic usually comes from the User’s body heat, drawing upon it to create intense bursts of heat and, of course, flames. One dosage can typically allow for the creation of a small flame, whereas multiple will allow for abilities similar to that of a flamethrower. Warning: Overdosing on Fire magic may cause extremely low body temperatures and potentially intense hypothermia. SUB: LIGHTLight magic is a concentrated use of Fire magic, focusing mainly on the light produced instead of heat. It can be used to create flashes of energy that blind other users and leave them stunned. The more magic used, the brighter the flash and likelihood to surprise others. Warning: Overdosing on Light magic may cause seizures, and temporary (or in extreme cases: permanent) blindness as well as the effects of Fire magic overdose. WATERWater magic draws upon the liquids in the User’s body to create masses of water outside the body. This can be used to create small streams of water with a singular usage, with several doses allowing a powerful gush. Warning: Overdosing on Water magic may cause severe dehydration and in extreme cases organ failure. SUB: ICEIce magic is a concentrated use of Water magic, drawing body heat away from the area of use in order to freeze the liquid drawn out. Light frosts and icicles can be created with one dosage, where more intense flurries and chills can be made with several consecutive uses. Warning: Overdosing on Ice magic may cause heat exhaustion and heat stroke, as well as the effects of Water magic overdose. EARTHEarth magic draws upon the metals and minerals in the body to either strengthen metal implants or create shards of metal outside the body. Single doses can allow for small strength or durability increases or small pieces of metal being created, while multiple can allow for bigger boosts and large scale metal production. Warning: Overdosing on Earth magic may cause anemia and force implants to erode or rust. SUB: PLANTPlant magic requires that the User either have flora implants or gene splicing. Plant magic helps to accelerate the growth of plants in your body. Smaller doses can help seedlings to emerge from their shells or move already existing flora, where several can cause explosive growth and allow for decent amounts of strength to be put into the plants. Warning: Overdosing on Plant magic may cause skin irritability, photosensitivity ( or phototoxicity in extreme cases ) as well as the effects of Earth magic overdose. AIRAir magic draws upon the oxygen in the User’s body to create gusts of air around them. One dosage can create a slight breeze around the user or help them to hover briefly, where multiple can allow for strong bursts of air and longer periods of flight (note that this purely powered by the air, so for extreme flying air magic should be paired with wing implants). Warning: Overdosing on Air magic may cause asthma, blackouts, and in extreme cases, organ failure. SUB: ELECTRICITYElectricity magic uses the currents and static in the body to create electrical sparks and storms around the User. Single uses can create small bolts, whereas multiple can create larger lightning strikes and potentially storms. Warning: Overdosing on Electricity magic may cause temporary ( in extreme cases, permanent ) paralysis, potential heart failure, as well as the effects of Air magic overdose. PHYSICALPhysical magic is one of the most expansive types of magic, able to boost the abilities of both human muscles and those of implants. Physical magic allows for large boosts of strength and extended use of any implants or genetic modifications held by the User. Single uses allow for amounts of strength slightly beyond regular human capability, whereas multiple will allow for incredible strength and abilities. Warning: Overdosing on Physical magic may cause muscle tear, broken bones, and possible rejection of implants. SUB: ACIDAcid magic concentrates the acidic and toxic components of the User’s body to create burning and poisonous substances. Single uses allow for mildly dangerous poisons and irritating acids, whereas multiple dosages can create lethal poisons and acids capable of burning through substances. Warnings: Overdosing on Acid magic may cause vomiting, erosion of some organs, poisoning, as well as the effects of Physical magic overdose.
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